“A STUDY ON IMPACT OF VIDEO GAMING ON CHILDREN”

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Prof. Priyeta Priyadarshini, Prof. Satya Swarup Ranjan, Dr. Vijay Bidnur, Prof. Makarand Pol

Abstract

The most common and tolerable form of entertainment these days are ongoing demand of playing Video games. The number of grown-ups who play video games have augmented due to the earlier generation of gamers having transitioned or moved into adulthood. Although it is assumed that video games are mainly for children and is considered as “childish” or “juvenile,” the gaming industry has already stretched its height among the adultspectators.


But the matter of children playing video games continuesnowadays a lot. Many a times, games are attributedand accused for the escalation of violence and aggression among children. People have been inquisitive as to what the special effects of games on youngsters really are—if whether they both have positive and negative effects or none at all.


This study investigates into the behavior pattern of video game playing children and adolescents.


Furthermore,italsoexaminestheirmotivationforvideogamesthroughastructuredquestionnaire.


The study focuses on the demographic video game usage and preferences. It also studies whether such games lead to aggressive behavior or pro social behavior among the video gameplayers.


This study was conducted for 100 children and adolescent people playing such video games from various socio-economic backgrounds in Mumbai city. The type of sampling technique used is Simple Random Sampling wherein a questionnaire was prepared and circulated to the videogame players and as per the interpretation findings and conclusion were sought.

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